![]() To kill enemies you no longer jump on them, you're given a slash move. To refill life you grab flower petals, of course. ![]() FP also does away with Sonic's have-at-least-one-ring life system, instead you have hit points represented by a flower in the top left corner. In order to do this move, you have to charge a blue meter by either just moving, or by collecting blue gems. Interestingly, the games gives you a Rock Knight Adventures style blast off move. You have lots of sonic staples such as rolling, momentum based platforming, collectables, etc. The creator is most likely going to sell the game in the future, but there is a demo out (currently version 1.2) definitely worth checking out. However, unlike a lot of things made with this program, this game is totally solid. Much like many Sonic fan games, it's created in Multimedia Fusion (using Sonic Worlds), which is a click-n-create program. That's right, it's actually something completely original, but with a Sonic base. Where do I even begin with freedom planet? I guess I should mention it's not really a Sonic fan game. This is why I am creating Fan Works - a series of articles dedicated to the works of fans. However, the fans of this series have made some pretty stand out stuff. Not doing so well overall in recent times. ![]() Which brings us to the Sonic the Hedgehog franchise. I love to play things created by the fans fans truly know what makes a game series great, even if the original creators do not. ![]() Posted on 29 September, 2012 at 1:41PM 0 0 ![]()
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